New campaigns with 15 missions, leading your Heroes through the most hostile regions of the Might and Magic World. There's more options, certainly, but none of what's added seems to enhance the basic tactics of the game. "Enhanced tactics" seems more of a reach. Since this means there's more to do, "extended game experience" seems equally true. Thus the "powerful" tag seems to be appropriate. Many of these have considerable - though not out of proportion to previous ones - effects in the game. There are new spells, abilities and artefacts. Who am I to judge? "Master powerful new spells, abilities and artefacts for enhanced tactics, and extended game experience." Hobbit holes are for girls without beards, say Dwarf Architects. I couldn't guarantee they were the deepest ones though. The Dwarves are a fully developed faction, in the same way as the originals. ![]() While one faction would be good for many games' add on, when the original has so many, it seems a little underselling. ![]() This means the pack has one faction, meaning that your faction choices are expanded by one-sixth over the original games. The Renegade Haven turns up in the single-player campaigns, but aren't really a fully developed faction in the way the original six are. It's more than a little deceptive to describe them both as factions, since only the stumpy ones are selectable in the skirmish games. And, yes, there are certainly Dwarves and Renegade Haven in the game. Traditionally an extra faction are the biggest draw in an add-on pack, so makes sense they're placed first. ![]() Let's take them one at a time: "Discover brand new Dwarves and Renegade Haven factions, unleash rune magic and struggle through the deepest mountains of the North."
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